|Motto: Together as one|
|Anthem: One Nation and all its Peoples under the Power of the Earth and the Sun|
Topographical map of Sharfland showing cities
|Official languages||Aktoi, Angyikan, Amayali, Bibiyr, Dushuij, Kehmanik, Mingriul, Qorboq, Sharfic, Suyerak, Sumq, Uirian|
|Recognised regional languages||Aktoi, Angyikan, Amayali, Dushuij, Kehmanik, Mingriul, Qorboq, Sharfic, Suyerak, Sumq, Uirian|
|Ethnic groups (2010)||Aktoi, Angyikan, Amayali, Dushuij, Kehmanik, Mingriul,Sharfic, Sumq, Uirian|
693,477 sq mi
|GDP (PPP)||2017 estimate|
|GDP (nominal)||2017 estimate|
|Drives on the||right|
Sharfland (Sharfic: Sirifiqa), officially the Sharfic Federation (Sharfic: Feridiya Sirifiqa) is a country in south Crataea, situated between Dumanum to the west, Yehud to the north, Questers, Uiri and Sovereign Sharfland to the east, and Sandirius to the south. Sharfland has a total area of almost 1.8 million square kilometers and a total population of over 90 million. Sharfland lost a portion of its territory after the Great War and subsequently fell into the Ulannic sphere of influence after the 1932 Yak Revolution. The resulting Ulannic Aimagate of Sharfland existed until 2003 when it was overthrown during the Sharfic Civil War.
Today Sharfland is a federation, consisting of eight republics and the capital territory of Vorga. The Federal government also lays claim to two republics and one federal territory that form the de-facto territory of Sovereign Sharfland, an anarchist political entity which was formerly territory of the PSA. It is an ally of Dumanum and a member of the Crataean Security Council, the Valentium Treaty and the Reims Agreement. While officially a democratic federation, Sharfland is defined by human rights organisations as "an authoritarian state with limited recognition of human and civil rights".
The economy of Sharfland relies heavily on the cultivation and extraction of raw materials and commodities such as gold, coal, natural gas, cotton and rare earth minerals. Despite a supposed transition to a market economy at the end of the civil war, a number of key economic sectors remain under the control of the federal government, with heavy import tariffs making access for outsiders to the Sharfic market difficult. Trade deals concluded with Dumanum in recent years have been branded by world economists as "exploitative" and "one-sided".
- 1 History
- 2 Geography
- 3 Politics
- 4 Economy
- 5 Demographics
- 6 Culture
The first humans moved into the territory of Sharfland from Mbeyanchi approximately 180,000 years ago, settling in the lush, fertile lowland river valleys around modern-day Kodonseng and gradually encroaching into the northern steppe and Amayali foothills. These primarily hunter-gatherer societies first showed signs of what can be considered civilisation roughly four to five thousand years ago, when hunter-gatherers transitioned to sedentary farming and animal husbandry societies. The first major ethnic distinction began to take shape with proto-ethnicities developing on either side of the Southern Amayali range, and notably separate civilisations began to develop around the Om and Kodon river valleys.
From around 900 AD to 1500 AD, the civilisations of modern-day Sharfland experienced a golden age of science, philosophy and education. A number of centres of learning developed in the centre of the country and peace was largely maintained between the Amayali civilisation to the north and the ethnically distinct Petiiri civilisation in the southern coastal region, spreading into eastern Sharfland and Uiri. Books were introduced from northern Crataea, and a flourishing overland trade route moved large quantities of silk, gold, emeralds and metalwork between The Petiiri, Questers and Taihei Tengoku.
In the late 1400s a unified Great Horde emerged from the Ulannic Khanate in modern-day Gzhelkastan and Vekhistan and conquered vast swathes of west Crataea. in 1509 Bartu Khan, ruler of the Ulannics, died and his horde was partitioned among his sons. Jaghatai, the youngest son, continued to drive his forces east through Dumanum, Yehud and Questers and arrived in Sharfland in the early 16th century, swiftly claiming the sparsely populated northern steppe and driving south into the valley-lands inhabited by the lowland Petiiri civilisation. The Petiiris, while relatively prosperous, was ill-prepared for an armed campaign and were subjected to an effective genocide by the Ulannic Horde and were conquered by the late 1530s. Sharfland was incorporated into the greater Ulannic horde, known as Ulangazor, as the Aimagate of Sirif (derived from the Ulannic word for "valley"), and the Petiiri were made extinct save for a small population in far eastern Sharfland and the Uirian mountains.
Despite repeated attempts, the Horde was unable to conquer and subjugate the Amalayi population in the high mountains. The lowlands and northern steppe, however, were radically transformed by the settling of several million Ulannic peoples who had by this point almost entirely eradicated the pre-conquest Petiiri civilisation. Entire Petiiri cities - including their universities, libraries and hospitals - were burned down, resulting in thousands of volumes of knowledge being lost. Trade routes with eastern Crataea were abandoned when Ulannic marauders attacked incoming Taihei caravans and slaughtered the merchants and Sharfland entered a dark age.
As well as their wanton destruction of all Petiiri heritage they could, the Ulannic Horde brought its own civilisational influences to the Sharfland. The city of Mingruucha was founded on the shores of Lake Muubir in 1530 as a halfway point for horsemen crossing the northern steppe to resupply on food and water, and soon came to dominate Ulannic life in central Crataea. Smaller settlements were also raised, often on the site of destroyed Petiiri towns, with characteristic circular mud walls. Distinct tribes and ethnicities were effectively begun by influential Ulannic commanders, who sired hundreds of children and bestowed new sub-Ulannic ethnicities upon them based on their own names (for instance Aktoimup Khan, who after raising the city of Beryngol began referring to its inhabitants as "Aktoi"). Cultural shifts began to emerge as coastal populations abandoned their horseback, nomadic existence to adopt a maritime fishing lifestyle.
In 1540 AD the main Jaghatid army was defeated by Dumani forces at the Battle of the River Avenia, and Jaghatai's eldest son Subutai was executed. The remaining Jaghatid hordes in Yehud, Sirif and Nampataland suffered only minor consequences, lacking in extended supply lines from Ulangazor proper, and continued to conquer territory in Questers and Hakara via Sirif. Throughout the late 16th and early 17th centuries the Ulannics, ruled by an offshot Jaghatid dynasty, implemented a rudimentary civil service throughout their territories, collecting tithes and tributes from their citizens and building a distinguishable central Crataean Ulannic identity.
By the mid-1600s the Horde's offensive forces had been decisively broken in Questers, and Ulannic forces under command of Ulantai Jaghatkhon were pushed out of Nampataland and back into Sirif. Ulantai was forced to share ownership of Sirif with his brother Agutai, and the two quickly resorted to violence. In 1672 the two fought a pitched battle at the gates of Mingruucha - as well as razing most of the city, the battle resulted in the deaths of both Ulantai and Agutai and their families, wiping out the remaining Jaghatid dynasty and leaving Sirif without a hereditary ruler for the first time in over 150 years.
The thousand Khanates
As news of the Jaghatid collapse spread throughout the region Kuurkhar Khan, an influential military man from Kodonseng, attempted to unite all of "Sirifika" under his control with the southern city as its capital. While his forces experienced rapid success in subjugating the lowlands under his control, they had more difficulty in penetrating the northern steppe where they were met with fierce resistance. Towns and village headmen formed their own "Khanates" rather than be subsumed by Muurchar's forces, and within a decade there were hundreds of such entities populating the Sharfic steppe.
In 1689 Muurchar was murdered by his son and his southern khanate was also fractured. For the next seventy years the lowlands and steppe were the scene of intercinine skirmishing as rival khanates raided each other's settlements to pillage food, livestock and women. The conflicts were effectively endless, as no one khan had enough power to subjugate more than one of his rivals at any one time - when one ruler became too influential or powerful, he was quickly deposed by a temporary coalition of his neighbours.
In sharp contrast, the Amayali people had spent much of the preceding two hundred years unifying under a single Kingdom that was self-sufficient, if not relatively poor. In 1761 the Amayali Kingdom assembled a warhost to march on Mingruucha and capture it. The Amayali forces quickly swept aside the piecemeal, scattered Ulannic resistance and took control of Mingruucha, successfully using the city as a staging post to secure the key settlements of Yangiyer and dozens others leading down the River Daryer to Vorga and the trading cities of the coastal south.
The modern Kingdom
Great War and Yak revolution
Civil war and 21st century
Today Sharfland is fragile. <wip>
Sharfland is dominated to the west by the Amayalan Mountain Range, which sits at the west of the country and forms the border between the Federation and Dumanum. in the east, the Genguuri Mountains form the Uirian border. In the north of the country, the Amayalis give way to a large, arid, barren steppe, most of which forms the territory of the Mingriul Republic. The terrain between this flat steppe and the coast gradually transitions to deep river valleys and gentle rolling hills, followed by the lowlands of the coastal region.
Mountainous terrain accounts for roughly 40% of the territory of Sharfland, making it one of the most mountainous countries in the world. The highest mountain, Brakaal, is located in the high Amayalis near the border with Dumanum and is widely believed to stand at over 9,000 meters in elevation. Heavy snowfall in the Amayalis causes frequent flash flooding across the Om river valley in springtime.
The largest lake in Sharfland is Lake Muubir, in the north of the country and one of the largest lakes in Crataea outside of Taihei Tengoku. It drains through the Yehud into the Axacal sea. Lake Muubir is fed primarily by the Om River, the longest river in Sharfland and x longest in the world, which flows north from the Amayali mountains. Other principle rivers include the Daryer River, which feeds the river valleys of central Sharfland, and the Kodon River. Over rivers such as the Gengur and Chaichar demarcate the border with Uiri and Sovereign Sharfland.
The south and centre of Sharfland is noticeably more verdant than the north, west and east. The Sharfic coast and its nearby regions are largely subtropical, with long warm summers and short mild winters. By contrast, the eastern regions have a more marked continental climate with hot summers and cold, snowy winters. The northern steppe experiences ferociously hot summers and freezing winters, with relatively short autumn and spring seasons characterized by thunderstorms and tornadoes. The Amayali mountain range has very short, mild summers, and winter temperatures can be comparable to those found in polar regions.
The Sharfic Federation is divided into eight constituent republics and the Federal Capital Territory. The republics are largely decentralised, and are able to set their own taxes and laws to a very liberal extent. They also operate their own ministries and government departments (nominally subordinate to the same federal organs, but de-facto independent). The federal government maintains control over international relations, the air force, the navy, and Sharfland's international borders and ports.
Sharfland is simultaneously divided into 42 officially recognised tribal homelands (ten of which are partially or wholly located in Sovereign Sharfland). These tribal regions have nominal capacity to allow or deny federal and republic laws on their territory.
Tribal Regions in Sharfland do not have formalised “hard” borders, and do not hinder free movement. However many chiefs raise, train and supply their own small tribal armed retinues, separate from the national and federal armed forces. These tribal retinues, often substituting the role of police or border security in remote regions, have been implicated in instances of trafficking in narcotics, people and weapons, as well as armed banditry on isolated roads. Occasionally personnel from tribal retinues are engaged by national army forces.
According to the Sharfic constitution Sharfland is a federation and presidential republic where the President is the head of both state and government. The structure of the Sharfic Federation is considered by political scientists to be one of the most complex in the world, and stems from the Qorbochqa Agreement that officially ended Sharfland's civil war. There are three main "tiers" of governance within Sharfland:
- Federal: The Federal government is responsible for all aspects of foreign affairs relating to the Federation. It is comprised of a 600-seat unicameral Federal Assembly, which is responsible for appointing federal judges and the Federal President. The President in turn appoints an executive committee to direct the Federal Ministries.
- Republic: National governments administrate the internal affairs of Constituent Republics within the Sharfic Federation. Republic Assemblies are structured identically to the Federal Assembly, but consist of between 50 and 150 representatives rather than 600. Republic Assemblies elect Representatives of Federal Republics, who hold similar powers to the Federal President, and direct Republic Ministries and appoint judges to Republic Courts.
- Tribal: Citizens elect members of a Tribal Assembly. The Tribal Assembly meets biannually to discuss matters of importance to the tribes, but does not have the power to pass legally binding legislation. It also sends a delegate from each tribe to the Tribal Law Commission of the Republic that tribe is located within. If a tribal region straddles several republics, the tribe will send a delegate to each constituent republic that their territory resides in. In practice, tribal areas straddling numerous constituent republics are considered more powerful and influential than those whose territory resides entirely within one constituent republic.
Elections are held every alternate four years for Federal and Tribal Assemblies, and Republic Assemblies. Candidates are elected by popular vote via a first-past-the-post system. Candidates in federal and republic elections must be members of political parties registered with the Federal Ministry of the Interior, and independent candidates are heavily discouraged. Candidates for Tribal elections are not required to be affiliated with registered parties. Popular parties include the United Sharfland Party, Sharfic War Veterans Alliance for Political Action, and Crataean Dawn Party.Voting franchise is extended to every Sharfic citizen over the age of 20 who has not been convicted of crimes against the state. A citizen will always vote in the tribal election of their home Tribal Region, regardless of where they currently live within Sharfland.
Many international commentators speculate that the intricacy of the Sharfic electoral system (explained by the Federal government as a way to allow expressions of tribal, ethnic and regional interest in a supremely democratic fashion) is in fact a purposeful deadlock put into place by the federal government to effectively paralyse political decision-making at the republic level between competing assemblies.
Law and order
Under the constitution the Federal Law of Sharfland is the premier legal instrument to be applied across the territory of the entire Sharfic Federation. However, Constituent Republics have the authority to enact Republic laws for specific political, social or cultural purposes to better represent the legal environment of the republic so long as this does not contradict federal law.
In theory, conflicts between republic and federal law are impossible as federal law is inherently superior to that of the republic level. However, both federal and even republic laws are routinely flouted across Constituent Republics of the Sharfic Federation, ranging from low-level offences such as speeding or drunk-driving on federal highways to more high-profile cases such as slavery, arbitrary detention, child marriage or religious persecution. The rule of law outside of urban centres is extremely weak, and traditional or tribal authorities are often the sole legal framework in rural or semi-rural Sharfland. The government has expressed the expansion of state and judiciary authority outside of urban Sharfland to be a national priority.
Each Sharfic republic maintains its own courts for the majority of legal work including domestic, family, business and criminal law. Citizens have the right to appeal to the Federal Court of Appeal in Vorga if all avenues for legal recourse within a republic have been exhausted. Military courts also exist for crimes against national security and similar offences.
Plaintiffs have the option to bring civil legal grievances to tribal courts if the accused is a member of the same tribe and consents to using the tribal legal system. Each tribe has different moral and legal standards, and crimes with standardised sentences at the republic level can incur wildly different punishments in the tribal system. Tribes are legally banned from administering corporal punishment, but the practice is widespread.
The Supreme Court of Sharfland is comprised of five judges, with three elected from a rotating council of republics every five years. The remaining two are appointed by the President of Sharfland, and remain in post until retirement or death. It is a requirement for candidates to have been judges in republic courts for a minimum of five years before sitting on the Supreme Court, and this requirement is expected to grow as Sharfland's current political system endures.
Sharfland operates numerous police forces and intelligence agencies at the federal and republic level. Police organisations are given complementary responsibilities so as to avoidinfighting an ineffectiveness. Intelligence agencies by contrast are often given overlapping mandates, and are used by shifting factions within the federal leadership to smear, discredit and even assassinate their political or economic rivals. Many tribes within Sharfland recruit small gendarmes forces to enforce tribal law in their territories.
Federal police forces
- Federal and Tourist Police: general police and law enforcement responsibilities for all federal-level concerns. Deployed within the Federal Capital Territory as well as republic police stations as liaison officers for expatriates and tourists.
- Federal Security Service: civilian intelligence service under the authority of the Ministry of the Interior, mandated to target internal threats to state authority. Typically the FSS targets organised crime as well as large-scale corporate crime.
- Bureau of State Security: a small force directly reportable to the President of Sharfland and tasked with ensuring the overall safety of the state. The BSS is often considered to be the most powerful of the three federal intelligence services.
- Army Intelligence Bureau: conducts overseas espionage missions, as well as targeting dissenters or similar perceived "dangerous individuals" both inside and outside of Sharfland. The AIB is under the authority of the Ministry of Defence.
Republic police forces
- National Police: National Police forces are administered by Republic Ministries of Defence and are mandated with general law enforcement concerns. National Police are only authorised to enforce republic-level laws against suspects whose offences have been conducted entirely within their republic, and must forward all other case files to federal police forces via liaison officer.
Sharfland is recognised internationally as the legal successor state to the Ulannic Aimagate. The succession is a source of international tension as the Federation has largely refused to honour many of its commitments, particularly relating to debt repayments or international sanctions, stemming from the Sergelt period, whilst simultaneously claiming ownership of foreign property and assets including embassies constructed during the 20th century.
The Federation is considered to be either a small or middle power, based on its ability to influence Uiri and to a lesser extend the tribes of southern Yehud. It is party to several international agreements and engages in trade with states across the world. Due to Sharfland's protracted civil war negatively affecting the national economy, combined with several decades of pariah state status, Sharfland maintains diplomatic representation only in a handful of strategic countries nationwide. The majority of Sharfic diplomatic relations are conducted via Dumani or Wolohannic embassies in states where Sharfland does not have a presence. Within Vorga, several embassies on Embassy Street have only recently been reactivated.
Sharfland retains close foreign relations the fellow Pantheonist states of Dumanum, Vekhistan and the Wolohannic Combine and in recent years has increasingly participated in joint military drills. It is geopolitically opposed to the Commonwealth due to its support of Sovereign Sharfland, on which the federation maintains territorial claims, and refers to the entity as the "Occupied Territories" in all national and legal documents. The federation also has strained diplomatic relations with Uiri due to the role of the Oki Dar in the Sharfic civil war, and has put several import and export restrictions in place along the Uirian border.
Sharfland's relationships with the states of Arterus and Wallasea are characterised by concern at the Federation's limited efforts to expand civil and political rights. A number of think tanks and research institutes within Wallasea characterise Sharfland as a "partly free" or "not free" state. Some, most notably Poláčekia, host large refugee populations dating from the Sharfic civil war who are not considered eligible for repatriation due to safety concerns. The Federation has attempted to build positive working relationships with the northern states via mechanisms such as the Extraordinary International Court for the Sharfland, however has frustrated attempts by the court to bring charges against individuals currently associated with the government.
Sharfland's military is split into numerous branches: the Federal High Command holds position of supreme commanding body under joint authority of the President and Federal Assembly. Beneath it is the National Defence Council, which is a confederated coordinating body for the National Armies - forces raised from each Republic with the mission goal of self-defence, civil protection and disaster relief. The total strength of the national armies is estimated at around 350,000 and a minimum of 50,000 active duty men and women under arms is suggested for each republic. Up to 200,000 reservists can also be called up in times of national crisis to bolster the national armies.
Aside from national armies the Federal High Command directly commands the Federal Ground Forces (including special forces units, Federal Air Corps, Federal Naval Command and Federal Guard. Total strength of all these organs is estimated at 200,000. The Federal Armed Forces are entirely volunteers and are mandated to perform combat operations on foreign soil. The President of Sharfland also has direct control of the Presidential Guard, a paramilitary force of around 2,000 soldiers who are tasked exclusively with guarding the President. Several militias from the civil war period remain active in Sharfland in various stages of mobilisation: some are considered little more than organised criminal groups while others such as the Leopards of Qorbochqa are widely known to be used as paramilitary deniable operations troops by the federal government.
The Federation has retained the Sergeltist practice of spending large sums of money on arms, and military spending currently accounts for around 30% of the federal budget. The majority of this spending goes toward purchase of new equipment from Dumanum to replace crippling losses incurred during the civil war.
Sharfland's economy is characterised by high levels of unemployment, corruption, and wealth inequality. The economy is estimated to be the x largest in the world and the y largest in Crataea, with a nominal GDP of $424 billion Oryontic Dollars. Sharfland has a relatively large labour reserve of over 40 million people, but few are educated or trained in professional skills owing to the severe disruption of the education system during the civil war. In particular youth employment officially stands at 60%, although many people hold grey- or black- market jobs that are not recorded in official statistics. Over 80% of Sharfland's trade in goods and services is contained within Crataea, with the vast majority of trade being conducted with Dumanum.
The Sharfic economy has been seriously effected by the Sharfic Civil War, and despite economic growth figures reaching 7% of GDP in 2016 the economy remains smaller inflated for adjustment than the 1980s economy of the People's Democratic Sharfic Republic. Only the coastal provinces of Aktoimup and Sumqen and the capital territory of Vorga have reached their pre-war GDP figures. Poverty is common in the inland, sparsely populated Republics of Dushuistan and Kehmkan, with 1 in 10 people living in extreme poverty. The primary sector dominates the economy at over 65% of total GDP. Key roducts refined and exported by Sharfland include coal, rare earth minerals, natural gas, sand and timber. Agriculture, formerly a key sector of the communist economy, has collapsed due to large scale seeding of agricultural areas by anti-personnel mines during the civil war. Many rural areas are dependent either wholly or in part on remittances from expatriated family members in Dumanum, Arterus or Wallasea. It is estimated that there are over six million Sharfic citizens working abroad.
The tertiary service industry is small and weakly positioned, accounting for only 17% of total GDP. Computer science and programming jobs are becoming more common as the communications infrastructure of the country is rehabilitated. The Sharfic government has made efforts to entice foreign corporations into relocating their south Crataean headquarters to Vorga and other cities, advertising the low labour costs and potential for record economic growth, although foreign investment in the Sharfic service economy remains limited and represented mainly by large tech support centres for clients in Dumanum and Arterus.
Transport and infrastructure
The road network of Sharfland is of a generally poor standard owing to several years of degradation, non-maintenance and active conflict. The main national trunk roads between provincial capitals have been largely rehabilitated to a high standard, but secondary roads are in poor condition and heavily potholed. In some areas, such as in the Amayali and Genguuri mountains and the Mingriul steppe, roads are unsealed and become impassable in times of heavy rain. The international road network is poor - Sharfland is connected by road to all of its neighbours, but only the road into Dumanum is of international quality.
Most roads in Sharfland are owned by the federal state through the Federal Ministry of Transport, which raises funds for road maintenance via taxation of vehicle purchases and the placement of toll booths on national trunk roads. Private roads generally exist in mining areas, with the concessionary company paying for the installation and upkeep of its own infrastructure.
Private vehicle ownership is relatively low, with initial purchase price and heavy taxes on fuel seen as the main barriers to ownership. The road-based public transport sector is deregulated, and the majority or citizens move between settlements on buses or minibuses. Standards vary wildly between newly purchased modern vehicles and decrepit pre-war junkers.
Sharfland has a high rate of road traffic accidents, and a large percentage of those result in one or multiple fatalities. Contributing factors are low maintenance standards of private vehicles, alcohol or narcotic intoxication, overloading of vehicles, forgery or lack of driving licences, and poor enforcement of road laws by traffic police.
The Sharfic rail system has been comprehensively rehabilitated by the Federal authorities. It is used both for the movement of freight cargo, and of passengers. The state-owned SharfRail is the operator of all rail services within the Sharfic Federation.
Rail timetables in Sharfland are generally for reference purposes only, and arrival/departure times are estimated to conform to timetables approximately 43% of the time.
SharfRail operates White Line and Brown Line trains. White Line trains are newer and more comfortable locomotives, which call at fewer provincial stations and command higher ticket prices. Brown Line trains, by comparison, are communist-era locomotives used mainly by rural-urban commuters.
The longest rail journey in Sharfland via a single train is x to y, at z kilometers long. It is a popular "adventure tourist" route.
Sharfland has a number of international airports, the largest being Vorga and Shiran in the south and north of the country respectively, although most provincial capitals will have an airfield with at least one international flight. Domestic air travel is common, usually on small narrow-bodied planes, owing to the large size and poor land infrastructure of Sharfland. Airports are operated by the Sharfic Air Travel Authority, which is state owned.
Sharfland has a number of locally registered airlines, which fly to both domestic and international destinations. The largest, Virguliya, is state-owned and heavily subsidised. Only a select number of Sharfic airlines have permission to operate outside of the country, due to concerns with aircraft maintenance and unavailability of spare parts. Air crashes are common in the country, particularly in the mountainous east and west.
Sharfland is a young country with a majority population under 30 years old, despite high levels of emigration.
|Aktoimup||6 million||Aktoi (Circo-Vekhissian)||Aktoi/Sirfic||Coastal, industrialised republic. Large port based in the city of Beryngol which accounts for the majority of Republic GDP.|
|Amayala||13 million||Amayali (Upper Vekhissian)||Amayali||Mountainous. Contains the highest mountain in the world, Braakal.|
|Dushuistan||4 million||Dushui (Inner Crataean)||Kehmanik|
|Kehmkan||5 million||Kehmanik (Inner Crataean)||Kehmanik|
|Mingriulka||11 million||Mingriul (Inner Crataean)||Mingriul|
|Qorbochqa||1 million||Qorboq (Upper Vekhissian)||Qorboq|
|Sirfika||16 million||Sirfic (Circo-Vekhissian)||Sirfic|
|Sumqira||9 million||Sumq (Circo-Vekhissian)||Sirfic|
Largest cities or towns in Sharfland
First Federal Demographic Survey (2017)
|1||Vorga||Vorga Federal Capital Territory||8,109,011||11||Gyiran||Amayali Republic||536,169|| |
|2||Kodonseng||Sirfic Republic||4,309,589||12||Proletarsk||Dushui Republic||459,763|
|3||Shiran||Amayali Republic||2,001,109||13||Qorqalvaqa||Qorboq Republic||396,923|
|4||Mingruucha||Mingriul Republic||1,301,604||14||Nanchor||Sirfic Republic||338,703|
|5||Beryngol||Aktoi Republic||1,064,012||15||Bachonqor||Sumq Republic||263,201|
|6||Yovon||Sirfic Republic||1,022,203||16||Kosanqor||Sumq Republic||214,613|
Dozens of languages and dialects.
Sharfland has a number of distinct cuisine regions that roughly correspond with the coastal south, steppe north and mountainous west of the country. However, all share commonality in their staple carbohydrate being either rice or noodles. Traditionally meals consist of broths or soups. Unleavened flatbread, such as naan cooked in a clay tandoori oven, is the most common form of bread served in Sharfic cuisine. grilled, barbecued or boiled meats are common in Sharfic cuisine, with the main staples being mutton, goat or horse. The national dish of Sharfland is routinely debated, but commonly accepted to be palur, a dish of rice, shredded carrots, raisins, onions, chilli peppers and garlic cooked in a steel cauldron. Regional variations of palur will use different proteins in the recipe.
In northern and central Sharfland, horse meat and various mule-based dairy products are prevalent, owing to the nomadic history of communities that region. Food is cooked in a way conducive to long-term preservation - meats are usually cured and salted. Noodles are more commonly served than rice, again owing to the nomadic tradition which prevents sedentary rice farming. In the southern subtropical regions, fish and seafood is a more prevalent protein source, and fish curries flavoured with varied spices and served with jasmine rice are common.